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by Lillie Obioha Web Development

Back in 2004, The World Wide Web Consortium (W3C), an organization that establishes the primary standards used online announced that HTML5 would be standardized by 2022. At the time, most of us said “What!? That is 18 years of development!” W3C has since heard our concerns and has reconsidered the date. The new date of release for HTML 5 is projected to be at end of 2014, with a follow-up release for HTML 5.1 to be expected at the end of 2016.

In the beginning, W3C's plan...

by Susan Cato Social Media

I get a lot of questions about the best way to grow and engage online audiences and, unlike what many “experts” say, there are no magic tricks or easy ways to do this. To grow, nurture, and engage a fan base you have to consistently and purposefully do the work and put in the time.

If you want to grow your reach, you have to provide a meaningful experience by sharing valuable insights, content, and knowledge – and by listening to and engaging with others online in the right context. People won’t be interested in what you have to say or offer if you are not providing value.

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by Carrie Hane Dennison Mobile, Tips and Tricks, User Experience

On September 15 I attended MobileUXCamp DC where people from the Washington DC and surrounding areas met to talk about how to make mobile web and app experiences better. There were several sessions for designers and coders. What attracted me were the talks people gave about planning for the future – where do we go from here now that we all know that the mobile web is here to stay?

But my first stop was Nam-ho Park's 5 Tips for Responsive Design. His main message was that mobile...

by Tracy Betts Content Strategy, Social Media
by Tracy Betts Balance Interactive, Corporate

A core philosophy at Balance Interactive centers on respect for the whole person – the person with a family (not just kids, but dogs and parents and siblings and spouses), a hobby, a need for quiet time, sleep and healthy food, and time just to “be” something other than a programmer or designer or writer or project manager.  

One of the ways that we have honored our employees over the years is by managing very carefully the amount of time they spend working. This hasn’t been easy to explain sometimes. Over the years I have been told:

You can’t scale this way...

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